﻿package 
{
	class Move_Jab extends Moves
	{
		function Move_Jab()
		{
			motion = 'jab';
			lvl = 0;
			Exp = 0;
			swingExp = .01;
			hitExp = 1;
			calculateExpNeeded();
		}
		override function lvlUp():void
		{
			lvl++;
			Exp = 0;
			calculateExpNeeded();
		}
		override function calculateExpNeeded():void
		{
			this.expNeeded = Math.ceil(50 + Math.pow(2,lvl) + Math.random()*55);
		}
	}
}